Udstyr

Alchemy
Portable Lab Workshop Full Laboratory
 * Allows creation of potions.
 * Cost: 100
 * Encumbrance: 2.
 * +2 to create potions and Alchemy rolls.
 * Cost: 500.
 * Encumbrance: 10.
 * +4 to create potions and Alchemy rolls.
 * Cost: 2500.
 * Encumbrance: 30.

Basic Equipment
Adventurers Kit
 * Ignores Fatigue due to sleeping conditions
 * Backpack, Bedroll, Flint & Steel, sack, waterskin, Rations, Torches.
 * Cost: 100.
 * Encumbrance: 2.

Books
Portable Library
 * +1 to relevant Smarts skill (Arcana, Beastology, Culture, Demonology, Mythology, Religion, Science or Warfare).
 * Cost: 100
 * Encumbrance: 1.

Clothing
Clerical Clothing
 * +1 Charisma when talking to the faithful.
 * Cost: 100
 * Encumbrance: 1.

Luxury Clothing
 * +1 Charisma when talking to the nobility.
 * Cost: 100.
 * Encumbrance: 1.

Tribal clothing and skulls
 * +1 Intimidation.
 * Cost: 100.
 * Encumbrance: 1.

Tools
Camouflage Kit
 * +1 Survival check when establishing camp
 * Cost: 50.
 * Encumbrance: 1.

Climbing Equipment
 * +2 Climbing Check
 * Cost: 100.
 * Encumbrance: 1.

Healers Bag (5 uses)
 * Removes -2 to Healing check due to lacking materials.
 * Bandages, salves, and splints.
 * Cost: 50.
 * Encumbrance: 1.

Master Healers Bag (5 uses)
 * +1 to Healing Rolls.
 * Bandages, salves, and splints.
 * Cost: 100.
 * Encumbrance: 1.

Lockpick Tools
 * Removes -2 to Thievery check, when picking a lock, due to lacking materials.
 * Cost: 50.
 * Encumbrance: 1.

Masterwork Lockpick Tools
 * +1 to Thievery when picking a lock.
 * Cost: 100.
 * Encumbrance: 1.

Toolkit
 * Removes -2 to Repair check due to lacking materials.
 * Cost: 50.
 * Encumbrance: 2.

Masterwork Toolkit
 * +1 to Repair.
 * Cost: 100.
 * Encumbrance: 2.