Skills

Agility

 * Fighting: All hand-to-hand combat, including melee weapons.
 * Lockpicking: The ability to bypass locks, as well as disarm and trigger traps.
 * Riding: The ability to ride, mount and control animals. Including steering a wagon or carriage.
 * Sailing: Steering or handling boats and ships; General knowledge associated with vessels.
 * Shooting: The use of ranged weapons; A character’s accuracy with ranged weapons.
 * Stealth: The ability to hide, move quietly, palm small objects and pick pockets.

Smarts

 * Alchemy: Creation and knowledge of potions.
 * Arcana: Knowledge of Magic.
 * Beastology: Knowledge of beasts and animals.
 * Culture: Languages and knowledge of related cultures.
 * Common (Humans).
 * Dwarfish (Dwarves).
 * Elvish (Elves).
 * Giant (Ogres and Giants).
 * Greenskin (Orc and Goblin).
 * Deception: Trying to convince others to believe dubious or false statements.
 * Education: Knowledge of Math, Physics, Chemistry, Literature etc.
 * Healing: Treating wounds and injuries; General First-Aid Knowledge.
 * Mechanics: The ability to fix or sabotage mechanical devices and knowledge of mechanics.
 * Mythology: Languages and knowledge of mythological creatures.
 * Abyssal (Demons).
 * Celestial (Celestials).
 * Draconic (Dragons).
 * Fey (Fey creatures).
 * Primordial (Elementals).
 * Notice: General perception and the detailed methodical searching of a small area.
 * Religion: Knowledge of Theology and Religions.
 * Research: Gaining information from written sources.
 * Survival: Tracking, finding food and make shelter outdoors.
 * Warfare: Strategy and Tactics (Knowledge (Battle).

Spirit

 * Intimidation: Frightening or coercing others through the use of threats and implied violence.
 * Persuasion: Convincing others to aid you in some manner.
 * Streetwise: Gathering information from people; Seeing through a lie or half-truth.

Vigor

 * Athletics: Climbing, Swimming etc (May substitute running dice).

Magical Skills

 * Faith (Spirit): Used for Divine Magic.
 * Magic (Smarts): Used for Arcane Magic.
 * Symbolism (Smarts): Used for Rune Magic.
 * Weird Science (Smarts): Used for SCIENCE!